![]() Enemies for the most part have excellent visual cues for their attacks so you can deal with them. Graphically the game is simply stunning, though it can be a bit busy at times. The DLC helps flesh out the story more as well, adding in new areas and even a new end-of-game boss fight. You can do this up to 4 times and it adds in not only tougher enemies but things such as less healing refreshes, or even “get hit 10 times and you’re dead” mechanics into things. Each successful run allows you to try a harder version of the game by activating a “Boss Cell”. Learning the rhythm of each weapon as you rush through the maps is exhilarating and finding the best combo of gear and bonuses is something I doubt I will ever tire of.Īfter your first successful run just know that things are not over. There’s a lot of variety and then adding on top of that the random bonuses you can get on them it is a system of seemingly never-ending possibilities. Daggers, Swords, Hammers, Banjos, Guitars, Frying Pans, Bows, Crossbows, Whips, Fire Bombs, Lances, Spears, Rapiers, Gauntlets, Boots, Staves, Axes…. Variety abounds as within the two-slot weapon system. Using the excellent d-pad on the Xbox Series controller and the Elite Series 2 worked beautifully, and even after months away from the game I felt back in sync with it after a few seconds of coming back. This game is hard, and you will die often, but rarely will it be because you felt cheated by the controls. All this works in service of an incredibly responsive movement system that is the star of the game. Right Bumper is your interact button, and LB is for your limited use potions. Your two weapons are bound to the X and Y buttons respectively, B is for dodging, A is for jumping, and the triggers are for your tools. You are one hell of a gymnast, with an unstoppable roll that gives you enough invincibility frames to survive the constant deluge of undead monsters that are coming for your rotting husk of a body. Through the games (current as the time of this review) 23 updates there have been many new items, outfits, and tools added into the game that have helped keep things fresh for its fast-paced and highly acrobatic combat. ![]() There is obvious thought put into the balancing act of permanent upgrades vs. Taking these back to the collector in the intermission area between levels permanently unlocks the ability to then buy the item (as a future random possibility) with the currency the game is named after, Cells! These are blue orbs that have a chance to drop from any enemy you kill or can be collected from various (mostly time-based) containers found throughout your run. To gain these options though you will need to find blueprints hidden inside the corpses of your foes throughout each level. Whether you enjoy using melee, range, a focus on shield parrying, or building things entirely around a pair of turrets the choice is (randomly) up to you. With Dead Cells the way you can achieve this is varied and excellently balanced. This is a set of bonuses or weapon types that compliment each other so well that you end up becoming an in-game God capable of easily defeating foes that have murdered you dozens of times before. The main draw for the rogue-lite/rogue-like genre for me is the focus on creating a build. They offer up a wide variety of useful buffs and along with the rest help you make what this game and genre are best known for, your build.Īlso, this game is on Xbox Game Pass! It was added in late 2019 and is still on the service at the time of this review. Along with these are three mutation slots, these can be accessed after clearing a stage in the intermission zone. A backpack was added in to the game after release that allows you to carry an extra weapon with you as well. You are given two weapon slots, two tool slots, and a pendant slot. Combat is quick, the graphics are a beautiful mix of 2d sprites and 3d models, and the music never grows old even after listening to it for many dozens of hours.Įach run will take you through a procedurally generated maze full of secrets, a wide variety of enemies, and an even wider array of random loot. You then choose your starter gear, which like most of the game is randomly generated and you are off. This is how each run of Dead Cells begins, as you make your way to the right you’ll pass by any weapons and items you’ve collected throughout your previous runs. While you and your head are immortal the body you possess is not. You awaken falling down a pipe into the basement of a castle and roll your way over into a body to possess. You are the prisoner, and you are a head made from a pile of green sludge.
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